
The Corrupted and Narmer factions borrows from these.Ĭorrupted units are copies from other factions they have identical health to their originals. There are four armor types, partitioned into four standard Factions. See also: Damage Calculation Armor Types
Incoming damage is reduced by the type-modified armor value according to a damage reduction formula. The working armor value of the target is increased or decreased based on the damage type, armor class, and health class of the weapons and entities involved. When damage is inflicted to an armored target, there are two related calculations made. This additional armor class is removed if the armor is stripped. In the current Damage system, health bars always have a health class ( Flesh, Cloned Flesh, etc.) which decrease or increase incoming damage depending on the damage type being inflicted ( Slash, etc.) armored entities have an additional class on their health called their armor class (either Ferrite Armor or Alloy Armor) that further decreases or increases incoming damage. It is possible to strip away armor value through certain abilities or damage Status Effects, turning those enemies' health bars back to red. In combat, enemies with more than one point of armor have their health bars displayed yellow instead of red.
Armored enemies have their base armor values listed in the Codex but this value increases when they spawn with higher levels due to Enemy Level Scaling. For a given Warframe, its armor value can be found in the Arsenal. Not all enemies possess armor Warframes, most bosses, and all Grineer do, but normal Corpus and Infested enemies do not have any. Armor is an attribute that reduces damage taken to health but not to shields.